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61. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: MisterAl tt1 wrote: Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case? I missed that one in the changes. If that is acc...
- by Deornoth Drake - at 2013.02.07 21:28:00
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62. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Zent wrote: Wow will there be any reimbursement on the Iteron 5 industrial skill now only needing lvl 1 to fly it? I support that as well! When I trained that skill it was to be able to fly that Iteron 5. And I'm not interested in the gallen...
- by Deornoth Drake - at 2013.02.07 21:14:00
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63. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Aineko Macx wrote: Dedicated supercap chars should get their skillpoints for racial BS 4 and 5 reimbursed. Same goes for dedicated freighter chars
- by Deornoth Drake - at 2013.02.07 21:11:00
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64. CSM7 Dec Summit Topic - Nullsec - in Jita Park Speakers Corner [original thread]
some upgrades to NPC 0.0 would be interesting: 1. each 0.0 NPC should at least have one station with medical service (e.g. Mordu's Angels) 2. now that you can upgrade FW low sec, a way to upgrade NPC 0.0 (as well as regular NPC low sec) would be ...
- by Deornoth Drake - at 2012.12.01 14:00:00
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65. Sticky:Dev blog: Corp Hangars on ships and You - in EVE Information Portal [original thread]
it would be interesting to have corporation/fleet access to the corp hangar as well, so miners could drop the stuff right in there. But for the easy of coding either open ALL ore hangars or none, don't put any logic in there. about orca's being ...
- by Deornoth Drake - at 2012.11.30 19:27:00
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66. Sticky:Dev Blog: Happy Safe Fun Time! - in EVE Information Portal [original thread]
safe logoff ... as in watch the timer running down while you're lying right there on the plate for each and everybody to scan you down.
- by Deornoth Drake - at 2012.11.27 19:53:00
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67. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
Louis deGuerre wrote: Most interested in the Battle Noctis Battle Noctis was the first thing I was thinking about after reading the drone bay adjustment
- by Deornoth Drake - at 2012.11.22 05:19:00
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68. Sticky:Dev blog: Must... Cleanup... Market... : Retribution Market Improvements - in EVE Information Portal [original thread]
CCP FoxFour wrote: YAY! Market cleanup! Hope you guys enjoy. :D Thank you!
- by Deornoth Drake - at 2012.11.22 05:14:00
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69. Barges and Industrials (long post) - in Player Features and Ideas Discussion [original thread]
so, you're finally done! 0. In a way, you're right, the Procurer/Skiff should be the ship with the fleet mining bonus. it has the best yield per miner so it really seems to be trimmed for mining. The Retriever/Mackinaw did drop some mining yield ...
- by Deornoth Drake - at 2012.10.27 09:07:00
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70. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Think about that: Move your into a new system.
Anchor
Board Covert Ops/Stragic Cruiser for scanning
Board ship to run the sites waiting for you
Board and unanchor
repeat
features: able to use stargates
able to jump...
- by Deornoth Drake - at 2012.10.26 11:36:00
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71. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Have been reading that: X-COM: Enemy Unknow JJ ABRAMS STYLE I remembered playing and liking the original game, so I had a look at it and found this: The Base A base within EVE (be it a POS or a POS-ship or whatever) could have some of those ...
- by Deornoth Drake - at 2012.10.13 13:39:00
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72. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Lavitakus Bromier wrote: A moving city or a massive mothership... Choices choices.... Stargate Atlantis
- by Deornoth Drake - at 2012.10.13 13:01:00
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73. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Kill rights Excellent idea that killing a ship in low sec won't great a kill right anymore. This is good news for casual pirates which don't kill the pods. So thumbs up for making low sec a bit more interesting (less painful) for the local pirates
- by Deornoth Drake - at 2012.10.11 15:56:00
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74. Sticky:Video Dev Blog: Introducing EVE Online: Retribution - in EVE Information Portal [original thread]
CCP Punkturis wrote: I've been trying to tell people that each time Tuxford and I check in code, we brofist... finally there's proof! Deornoth Drake wrote: best part so far at 1:25 2nd best part bounty hunting at the end
- by Deornoth Drake - at 2012.10.11 04:23:00
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75. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
I'm glad you mentioned that there is something within the new aggression picture. Being color-blind (well, only red-blind according to my doctor but who knows what that means) I missed that!
- by Deornoth Drake - at 2012.10.10 20:46:00
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76. Sticky:Video Dev Blog: Introducing EVE Online: Retribution - in EVE Information Portal [original thread]
best part so far at 1:25 2nd best part bounty hunting at the end
- by Deornoth Drake - at 2012.10.10 19:47:00
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77. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Jin alPatar wrote: Deornoth Drake wrote: Imigo Montoya wrote: If there is a tweak that could make the lifestyle a more viable choice, then I would prefer that over adding a "Jesus feature" like a whole new ship. How would the followin...
- by Deornoth Drake - at 2012.10.10 16:54:00
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78. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Imigo Montoya wrote: I like the concept of a nomadic playstyle, but I'm not necessarily sold on any of the ideas presented here. Reason being there are a lot of tools that already exist to support the concept. Carriers can move ships around...
- by Deornoth Drake - at 2012.10.10 14:53:00
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79. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Jin alPatar wrote: Mars Theran wrote: I had this awesome vision of a CovOps carrier uncloaking earlier today. Imposing idea without a doubt. Would be cool to have in game, with some limitations. *shameless plug* This is my idea for a C...
- by Deornoth Drake - at 2012.10.09 16:04:00
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80. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Indeed some interesting ideas.
- by Deornoth Drake - at 2012.10.02 19:49:00
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